{"id":1611,"date":"2026-07-27T22:06:04","date_gmt":"2026-07-27T20:06:04","guid":{"rendered":"https:\/\/www.silentpc.sk\/blog\/?p=1611"},"modified":"2026-07-27T22:06:04","modified_gmt":"2026-07-27T20:06:04","slug":"co-je-to-ray-tracing-upscaling-a-dlss","status":"publish","type":"post","link":"https:\/\/www.silentpc.sk\/blog\/co-je-to-ray-tracing-upscaling-a-dlss\/","title":{"rendered":"\u010co je to ray tracing, upscaling a DLSS?"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Ray tracing a upscaling v hr\u00e1ch: Ako modern\u00e9 grafick\u00e9 technol\u00f3gie menia hern\u00fd z\u00e1\u017eitok<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hern\u00e1 grafika sa za posledn\u00e9 roky posunula v\u00fdrazne dopredu. To, \u010do bolo kedysi dostupn\u00e9 iba v technologick\u00fdch dem\u00e1ch alebo filmov\u00fdch efektoch, je dnes s\u00fa\u010das\u0165ou mnoh\u00fdch modern\u00fdch hier. Dve z najv\u00fdraznej\u0161\u00edch technol\u00f3gi\u00ed, ktor\u00e9 tento v\u00fdvoj reprezentuj\u00fa, s\u00fa <strong>ray tracing<\/strong> a <strong>upscaling<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing sa sna\u017e\u00ed realistickej\u0161ie simulova\u0165 spr\u00e1vanie svetla. Upscaling naopak pom\u00e1ha zv\u00fd\u0161i\u0165 v\u00fdkon t\u00fdm, \u017ee hra vyrenderuje obraz v ni\u017e\u0161om rozl\u00ed\u0161en\u00ed a n\u00e1sledne ho pomocou inteligentn\u00fdch algoritmov rekon\u0161truuje do vy\u0161\u0161ieho rozl\u00ed\u0161enia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Na prv\u00fd poh\u013ead ide o dve odli\u0161n\u00e9 technol\u00f3gie. V praxi v\u0161ak \u010dasto funguj\u00fa spolo\u010dne. Ray tracing zvy\u0161uje grafick\u00fa kvalitu, no z\u00e1rove\u0148 v\u00fdrazne za\u0165a\u017euje hardv\u00e9r. Upscaling m\u00f4\u017ee \u010das\u0165 tejto z\u00e1\u0165a\u017ee kompenzova\u0165 a umo\u017eni\u0165 hr\u00e1\u010dom vyu\u017e\u00edva\u0165 pokro\u010dil\u00e9 grafick\u00e9 efekty pri vy\u0161\u0161ej sn\u00edmkovej frekvencii.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"1024\" src=\"https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/rt-dlss.jpg\" alt=\"\" class=\"wp-image-1614\" srcset=\"https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/rt-dlss.jpg 1536w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/rt-dlss-300x200.jpg 300w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/rt-dlss-1024x683.jpg 1024w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/rt-dlss-768x512.jpg 768w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>\u010co je ray tracing?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing, po slovensky sledovanie l\u00fa\u010dov, je technika renderovania, ktor\u00e1 simuluje pohyb sveteln\u00fdch l\u00fa\u010dov v hernom svete.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V re\u00e1lnom svete svetlo vych\u00e1dza zo zdroja, odr\u00e1\u017ea sa od povrchov a vytv\u00e1ra tiene, odlesky a osvetlenie. Ray tracing sa sna\u017e\u00ed tento proces napodobni\u0165 v po\u010d\u00edta\u010dovej grafike.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tradi\u010dn\u00e9 renderovanie \u010dasto pou\u017e\u00edva takzvan\u00fa rasteriz\u00e1ciu. Ide o ve\u013emi efekt\u00edvnu techniku, ktor\u00e1 je z\u00e1kladom v <a href=\"https:\/\/www.silentpc.sk\/\">po\u010d\u00edta\u010doch<\/a> u\u017e desa\u0165ro\u010dia. Rasteriz\u00e1cia dok\u00e1\u017ee vytv\u00e1ra\u0165 p\u00f4sobiv\u00e9 obrazy, no mnoh\u00e9 sveteln\u00e9 efekty musia by\u0165 vytvoren\u00e9 pomocou r\u00f4znych aproxim\u00e1ci\u00ed a predpo\u010d\u00edtan\u00fdch d\u00e1t.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing pristupuje k svetlu realistickej\u0161ie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V z\u00e1vislosti od konkr\u00e9tnej hry m\u00f4\u017ee ray tracing ovplyv\u0148ova\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>tiene,<\/li>\n\n\n\n<li>odrazy,<\/li>\n\n\n\n<li>glob\u00e1lne osvetlenie,<\/li>\n\n\n\n<li>ambient occlusion,<\/li>\n\n\n\n<li>osvetlenie interi\u00e9rov,<\/li>\n\n\n\n<li>svetlo odr\u00e1\u017eaj\u00face sa od r\u00f4znych povrchov,<\/li>\n\n\n\n<li>prieh\u013eadn\u00e9 materi\u00e1ly,<\/li>\n\n\n\n<li>vodu a sklo.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Najmodernej\u0161ie hry m\u00f4\u017eu vyu\u017e\u00edva\u0165 ray tracing na viacero \u010dast\u00ed obrazu naraz. Vtedy sa hovor\u00ed o pokro\u010dilom ray tracingu alebo path tracingu.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ray-traced tiene<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jedn\u00fdm z naj\u010dastej\u0161\u00edch vyu\u017eit\u00ed ray tracingu s\u00fa tiene.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pri klasickom renderovan\u00ed sa tiene \u010dasto vytv\u00e1raj\u00fa pomocou shadow maps alebo in\u00fdch techn\u00edk. Tie m\u00f4\u017eu vyzera\u0165 ve\u013emi dobre, ale maj\u00fa ur\u010dit\u00e9 obmedzenia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray-traced tiene dok\u00e1\u017eu presnej\u0161ie simulova\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>smer tie\u0148a,<\/li>\n\n\n\n<li>jeho m\u00e4kkos\u0165,<\/li>\n\n\n\n<li>vzdialenos\u0165 od objektu,<\/li>\n\n\n\n<li>prekr\u00fdvanie viacer\u00fdch sveteln\u00fdch zdrojov.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledkom m\u00f4\u017ee by\u0165 prirodzenej\u0161ie osvetlenie sc\u00e9ny.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rozdiel je najv\u00fdraznej\u0161\u00ed v hr\u00e1ch, ktor\u00e9 pou\u017e\u00edvaj\u00fa ve\u013ek\u00e9 mno\u017estvo dynamick\u00fdch svetiel. Napr\u00edklad pri prechode okolo pouli\u010dn\u00fdch l\u00e1mp, svetiel automobilov alebo expl\u00f3zi\u00ed m\u00f4\u017eu ray-traced tiene p\u00f4sobi\u0165 prirodzenej\u0161ie ne\u017e tradi\u010dn\u00e9 rie\u0161enia.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ray-traced odrazy<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Odrazy patria medzi efekty, pri ktor\u00fdch je ray tracing \u010dasto ve\u013emi dobre vidite\u013en\u00fd.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tradi\u010dn\u00e9 hry vyu\u017e\u00edvaj\u00fa napr\u00edklad screen-space reflections. T\u00e1to technol\u00f3gia dok\u00e1\u017ee vytvori\u0165 odraz objektov, ktor\u00e9 sa pr\u00e1ve nach\u00e1dzaj\u00fa na obrazovke.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Probl\u00e9m nast\u00e1va v momente, ke\u010f sa objekt nach\u00e1dza mimo z\u00e1beru kamery. Vtedy ho screen-space technol\u00f3gia nem\u00f4\u017ee zobrazi\u0165 v odraze.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing dok\u00e1\u017ee tento probl\u00e9m rie\u0161i\u0165 t\u00fdm, \u017ee sleduje l\u00fa\u010de svetla a zis\u0165uje, \u010do sa nach\u00e1dza v smere odrazu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To m\u00f4\u017ee by\u0165 vidite\u013en\u00e9 napr\u00edklad na:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>mokr\u00fdch uliciach,<\/li>\n\n\n\n<li>sklenen\u00fdch budov\u00e1ch,<\/li>\n\n\n\n<li>kovov\u00fdch povrchoch,<\/li>\n\n\n\n<li>vode,<\/li>\n\n\n\n<li>leskl\u00fdch podlah\u00e1ch.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">V\u010faka tomu m\u00f4\u017ee hern\u00fd svet p\u00f4sobi\u0165 konzistentnej\u0161ie. Odraz toti\u017e nemus\u00ed by\u0165 obmedzen\u00fd iba na objekty, ktor\u00e9 s\u00fa priamo vidite\u013en\u00e9 v z\u00e1bere.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Glob\u00e1lne osvetlenie a realistickej\u0161ie svetlo<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jedn\u00fdm z najv\u00e4\u010d\u0161\u00edch pr\u00ednosov ray tracingu je glob\u00e1lne osvetlenie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Predstavme si miestnos\u0165 s otvoren\u00fdm oknom. Slne\u010dn\u00e9 svetlo vst\u00fapi dovn\u00fatra a odraz\u00ed sa od podlahy alebo stien. V re\u00e1lnom svete tento odrazen\u00fd l\u00fa\u010d osvet\u013euje \u010fal\u0161ie \u010dasti priestoru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing dok\u00e1\u017ee tak\u00e9to spr\u00e1vanie svetla simulova\u0165 realistickej\u0161ie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledkom m\u00f4\u017ee by\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>prirodzenej\u0161ie osvetlenie interi\u00e9rov,<\/li>\n\n\n\n<li>realistickej\u0161ie farebn\u00e9 odrazy,<\/li>\n\n\n\n<li>lep\u0161ie prechody medzi svetlom a tie\u0148om,<\/li>\n\n\n\n<li>prirodzenej\u0161ie osvetlenie sc\u00e9n.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Ak sa napr\u00edklad \u010derven\u00e9 svetlo odraz\u00ed od \u010dervenej steny, m\u00f4\u017ee ovplyvni\u0165 osvetlenie okolit\u00e9ho priestoru. Tak\u00e9to efekty boli v minulosti \u010dasto vytv\u00e1ran\u00e9 manu\u00e1lne alebo pomocou predpo\u010d\u00edtan\u00fdch sveteln\u00fdch d\u00e1t.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing umo\u017e\u0148uje dynamickej\u0161ie reagova\u0165 na zmeny v hernom svete.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pre\u010do ray tracing tak v\u00fdrazne zni\u017euje FPS?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing je v\u00fdpo\u010dtovo n\u00e1ro\u010dn\u00fd.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Modern\u00e9 grafick\u00e9 karty s\u00edce obsahuj\u00fa \u0161pecializovan\u00e9 jednotky ur\u010den\u00e9 na v\u00fdpo\u010dty ray tracingu, no st\u00e1le ide o technol\u00f3giu, ktor\u00e1 m\u00f4\u017ee v\u00fdrazne zv\u00fd\u0161i\u0165 n\u00e1roky na GPU.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pri zapnut\u00ed ray tracingu m\u00f4\u017ee d\u00f4js\u0165 k poklesu:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>priemernej FPS,<\/li>\n\n\n\n<li>minim\u00e1lnej FPS,<\/li>\n\n\n\n<li>plynulosti obrazu,<\/li>\n\n\n\n<li>celkov\u00e9ho v\u00fdkonu grafickej karty.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Rozdiel z\u00e1vis\u00ed od konkr\u00e9tnej hry a pou\u017eitej technol\u00f3gie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Najn\u00e1ro\u010dnej\u0161\u00ed je path tracing, ktor\u00fd simuluje e\u0161te v\u00e4\u010d\u0161ie mno\u017estvo sveteln\u00fdch interakci\u00ed. V\u00fdsledkom m\u00f4\u017ee by\u0165 v\u00fdrazne realistickej\u0161ie osvetlenie, ale z\u00e1rove\u0148 aj podstatne vy\u0161\u0161ie hardv\u00e9rov\u00e9 n\u00e1roky. A pr\u00e1ve tu vstupuje do hry upscaling.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1536\" height=\"1024\" src=\"https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/upscale-a-raytracing.jpg\" alt=\"\" class=\"wp-image-1553\" srcset=\"https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/upscale-a-raytracing.jpg 1536w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/upscale-a-raytracing-300x200.jpg 300w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/upscale-a-raytracing-1024x683.jpg 1024w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/upscale-a-raytracing-768x512.jpg 768w\" sizes=\"auto, (max-width: 1536px) 100vw, 1536px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>\u010co je upscaling?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling je technol\u00f3gia, ktor\u00e1 umo\u017e\u0148uje vykres\u013eova\u0165 hru v ni\u017e\u0161om internom rozl\u00ed\u0161en\u00ed a n\u00e1sledne obraz rekon\u0161truova\u0165 do vy\u0161\u0161ieho rozl\u00ed\u0161enia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Predstavme si, \u017ee hr\u00e1\u010d pou\u017e\u00edva 4K monitor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bez upscalingu m\u00f4\u017ee hra renderova\u0165 obraz v nat\u00edvnom rozl\u00ed\u0161en\u00ed 3840 \u00d7 2160 pixelov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pri pou\u017eit\u00ed upscalingu m\u00f4\u017ee hra intern\u00e9 vyrenderovanie zn\u00ed\u017ei\u0165 napr\u00edklad na ni\u017e\u0161ie rozl\u00ed\u0161enie a n\u00e1sledne v\u00fdsledn\u00fd obraz rekon\u0161truova\u0165 do 4K.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdhodou je, \u017ee grafick\u00e1 karta mus\u00ed vypo\u010d\u00edta\u0165 menej pixelov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To m\u00f4\u017ee v\u00fdrazne zv\u00fd\u0161i\u0165 v\u00fdkon.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pre\u010do je upscaling tak\u00fd d\u00f4le\u017eit\u00fd?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rozl\u00ed\u0161enie 4K obsahuje pribli\u017ene \u0161tyrikr\u00e1t viac pixelov ako 1080p.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To znamen\u00e1, \u017ee vykres\u013eovanie obrazu vo vysokom rozl\u00ed\u0161en\u00ed je v\u00fdrazne n\u00e1ro\u010dnej\u0161ie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling umo\u017e\u0148uje n\u00e1js\u0165 kompromis medzi:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>kvalitou obrazu a v\u00fdkonom.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hra m\u00f4\u017ee napr\u00edklad renderova\u0165 obraz v ni\u017e\u0161om internom rozl\u00ed\u0161en\u00ed, no v\u00fdsledn\u00fd obraz m\u00f4\u017ee by\u0165 st\u00e1le dostato\u010dne ostr\u00fd a detailn\u00fd.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Modern\u00e9 technol\u00f3gie upscalingu navy\u0161e nefunguj\u00fa iba ako jednoduch\u00e9 zv\u00e4\u010d\u0161enie obrazu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pou\u017e\u00edvaj\u00fa pokro\u010dil\u00e9 algoritmy, ktor\u00e9 analyzuj\u00fa:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>aktu\u00e1lny obraz,<\/li>\n\n\n\n<li>predch\u00e1dzaj\u00face sn\u00edmky,<\/li>\n\n\n\n<li>pohyb objektov,<\/li>\n\n\n\n<li>vektory pohybu,<\/li>\n\n\n\n<li>detaily sc\u00e9ny.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Na z\u00e1klade t\u00fdchto inform\u00e1ci\u00ed sa pok\u00fa\u0161aj\u00fa rekon\u0161truova\u0165 obraz vo vy\u0161\u0161ej kvalite.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>NVIDIA DLSS<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">DLSS, teda Deep Learning Super Sampling, patr\u00ed medzi najzn\u00e1mej\u0161ie technol\u00f3gie modern\u00e9ho upscalingu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jej princ\u00edp spo\u010d\u00edva vo vyu\u017eit\u00ed umelej inteligencie a \u0161pecializovan\u00fdch Tensor jadier v podporovan\u00fdch grafick\u00fdch kart\u00e1ch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">DLSS m\u00f4\u017ee pom\u00f4c\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>zv\u00fd\u0161i\u0165 FPS,<\/li>\n\n\n\n<li>zachova\u0165 vysok\u00fa kvalitu obrazu,<\/li>\n\n\n\n<li>zn\u00ed\u017ei\u0165 za\u0165a\u017eenie GPU,<\/li>\n\n\n\n<li>kompenzova\u0165 v\u00fdkonov\u00fd dopad ray tracingu.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Jednou z najv\u00e4\u010d\u0161\u00edch v\u00fdhod DLSS je tempor\u00e1lna rekon\u0161trukcia. Technol\u00f3gia neanalyzuje iba aktu\u00e1lny frame, ale vyu\u017e\u00edva aj inform\u00e1cie z predch\u00e1dzaj\u00facich sn\u00edmok.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To jej umo\u017e\u0148uje rekon\u0161truova\u0165 detaily, ktor\u00e9 by pri oby\u010dajnom zmen\u0161en\u00ed a zv\u00e4\u010d\u0161en\u00ed obrazu nebolo mo\u017en\u00e9 zachova\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">DLSS v\u0161ak m\u00f4\u017ee ma\u0165 aj ur\u010dit\u00e9 nedostatky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pri nespr\u00e1vnej implement\u00e1cii sa m\u00f4\u017eu objavi\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>ghosting,<\/li>\n\n\n\n<li>rozmazanie pohybuj\u00facich sa objektov,<\/li>\n\n\n\n<li>artefakty,<\/li>\n\n\n\n<li>blikanie jemn\u00fdch detailov.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Kvalita preto z\u00e1vis\u00ed nielen od samotnej technol\u00f3gie, ale aj od konkr\u00e9tnej implement\u00e1cie v hre.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>AMD FSR<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AMD FSR je \u010fal\u0161ia v\u00fdznamn\u00e1 technol\u00f3gia upscalingu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jednou z jej ve\u013ek\u00fdch v\u00fdhod je \u0161ir\u0161ia kompatibilita s r\u00f4znym hardv\u00e9rom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">FSR m\u00f4\u017ee by\u0165 dostupn\u00e9 aj na grafick\u00fdch kart\u00e1ch od r\u00f4znych v\u00fdrobcov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To je d\u00f4le\u017eit\u00e9, preto\u017ee hr\u00e1\u010d nie je v\u017edy viazan\u00fd na jeden konkr\u00e9tny ekosyst\u00e9m.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">FSR pre\u0161lo v\u00fdvojom a modernej\u0161ie verzie vyu\u017e\u00edvaj\u00fa pokro\u010dilej\u0161ie met\u00f3dy tempor\u00e1lnej rekon\u0161trukcie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V z\u00e1vislosti od konkr\u00e9tnej verzie a hry m\u00f4\u017ee FSR pon\u00faknu\u0165 v\u00fdrazn\u00e9 zv\u00fd\u0161enie v\u00fdkonu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledn\u00e1 kvalita v\u0161ak m\u00f4\u017ee by\u0165 odli\u0161n\u00e1 od hry k hre.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Intel XeSS<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">XeSS je technol\u00f3gia upscalingu vyvinut\u00e1 spolo\u010dnos\u0165ou Intel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Podobne ako in\u00e9 modern\u00e9 rie\u0161enia vyu\u017e\u00edva tempor\u00e1lne d\u00e1ta a v niektor\u00fdch pr\u00edpadoch aj akceler\u00e1ciu pomocou \u0161pecializovan\u00e9ho hardv\u00e9ru.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cie\u013eom je zv\u00fd\u0161i\u0165 v\u00fdkon pri zachovan\u00ed \u010do najlep\u0161ej kvality obrazu. XeSS je zauj\u00edmav\u00e9 najm\u00e4 t\u00fdm, \u017ee sa sna\u017e\u00ed fungova\u0165 v \u0161ir\u0161om hardv\u00e9rovom ekosyst\u00e9me.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1672\" height=\"941\" src=\"https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/XeSS-FSR-DLSS.jpg\" alt=\"\" class=\"wp-image-1615\" srcset=\"https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/XeSS-FSR-DLSS.jpg 1672w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/XeSS-FSR-DLSS-300x169.jpg 300w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/XeSS-FSR-DLSS-1024x576.jpg 1024w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/XeSS-FSR-DLSS-768x432.jpg 768w, https:\/\/www.silentpc.sk\/blog\/wp-content\/uploads\/2026\/07\/XeSS-FSR-DLSS-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1672px) 100vw, 1672px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Upscaling nie je to ist\u00e9 ako oby\u010dajn\u00e9 zv\u00e4\u010d\u0161enie obrazu<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Je d\u00f4le\u017eit\u00e9 rozli\u0161ova\u0165 medzi klasick\u00fdm upscalingom a modernou rekon\u0161trukciou obrazu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jednoduch\u00e9 zv\u00e4\u010d\u0161enie obrazu vezme existuj\u00face pixely a pok\u00fasi sa ich roztiahnu\u0165 na v\u00e4\u010d\u0161iu plochu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Modern\u00fd upscaling v\u0161ak vyu\u017e\u00edva ove\u013ea viac inform\u00e1ci\u00ed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">M\u00f4\u017ee analyzova\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>predch\u00e1dzaj\u00face sn\u00edmky,<\/li>\n\n\n\n<li>pohyb kamery,<\/li>\n\n\n\n<li>pohyb objektov,<\/li>\n\n\n\n<li>geometrick\u00e9 d\u00e1ta,<\/li>\n\n\n\n<li>h\u013abku sc\u00e9ny.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledkom m\u00f4\u017ee by\u0165 obraz, ktor\u00fd vyzer\u00e1 v\u00fdrazne lep\u0161ie ne\u017e jednoduch\u00e9 zv\u00e4\u010d\u0161enie n\u00edzkeho rozl\u00ed\u0161enia.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ako spolu ray tracing a upscaling funguj\u00fa?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing zvy\u0161uje grafick\u00fa kvalitu, ale zni\u017euje v\u00fdkon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling zni\u017euje mno\u017estvo pr\u00e1ce, ktor\u00fa mus\u00ed GPU vykona\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Preto sa tieto technol\u00f3gie \u010dasto pou\u017e\u00edvaj\u00fa spolo\u010dne.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pr\u00edklad:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bez ray tracingu a bez upscalingu<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hra m\u00f4\u017ee be\u017ea\u0165 na 4K rozl\u00ed\u0161en\u00ed s vysok\u00fdm FPS.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>S ray tracingom<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Grafick\u00e1 karta mus\u00ed vypo\u010d\u00edtava\u0165 \u010fal\u0161ie sveteln\u00e9 l\u00fa\u010de, odrazy a tiene.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">FPS m\u00f4\u017ee v\u00fdrazne klesn\u00fa\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>S ray tracingom a upscalingom<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hra vyrenderuje obraz v ni\u017e\u0161om internom rozl\u00ed\u0161en\u00ed a n\u00e1sledne ho rekon\u0161truuje do vy\u0161\u0161ieho rozl\u00ed\u0161enia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledkom m\u00f4\u017ee by\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>v\u00fdrazne lep\u0161ie osvetlenie,<\/li>\n\n\n\n<li>realistickej\u0161ie odrazy,<\/li>\n\n\n\n<li>vy\u0161\u0161ia kvalita tie\u0148ov,<\/li>\n\n\n\n<li>z\u00e1rove\u0148 vy\u0161\u0161\u00ed v\u00fdkon ne\u017e pri nat\u00edvnom 4K.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Toto je jeden z hlavn\u00fdch d\u00f4vodov, pre\u010do sa modern\u00e9 grafick\u00e9 technol\u00f3gie \u010dasto pou\u017e\u00edvaj\u00fa v kombin\u00e1cii.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Frame Generation: \u010fal\u0161\u00ed krok vo v\u00fdvoji<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Modern\u00e9 technol\u00f3gie id\u00fa e\u0161te \u010falej.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Frame Generation dok\u00e1\u017ee vytv\u00e1ra\u0165 dodato\u010dn\u00e9 sn\u00edmky medzi re\u00e1lne vyrenderovan\u00fdmi sn\u00edmkami.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Predstavme si, \u017ee grafick\u00e1 karta vyrenderuje:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Frame A<\/li>\n\n\n\n<li>Frame B<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Technol\u00f3gia sa pok\u00fasi vytvori\u0165 nov\u00fd sn\u00edmok medzi nimi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledkom m\u00f4\u017ee by\u0165 vy\u0161\u0161ia zobrazovan\u00e1 sn\u00edmkov\u00e1 frekvencia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Je v\u0161ak d\u00f4le\u017eit\u00e9 pochopi\u0165, \u017ee vytvoren\u00fd frame nie je \u00faplne rovnak\u00fd ako klasicky vyrenderovan\u00fd frame.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Preto m\u00f4\u017eu by\u0165 d\u00f4le\u017eit\u00e9:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>z\u00e1kladn\u00e9 FPS,<\/li>\n\n\n\n<li>latencia,<\/li>\n\n\n\n<li>kvalita pohybov\u00fdch vektorov,<\/li>\n\n\n\n<li>implement\u00e1cia v hre.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Frame Generation je najefekt\u00edvnej\u0161ia vtedy, ke\u010f m\u00e1 hra u\u017e sama o sebe dostato\u010dne vysok\u00fd z\u00e1kladn\u00fd v\u00fdkon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ak je z\u00e1kladn\u00e1 sn\u00edmkov\u00e1 frekvencia pr\u00edli\u0161 n\u00edzka, vy\u0161\u0161\u00ed po\u010det zobrazovan\u00fdch FPS nemus\u00ed automaticky znamena\u0165 lep\u0161\u00ed pocit z ovl\u00e1dania.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ako tieto technol\u00f3gie ovplyv\u0148uj\u00fa kvalitu obrazu?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Modern\u00e9 grafick\u00e9 technol\u00f3gie prin\u00e1\u0161aj\u00fa ve\u013ek\u00e9 v\u00fdhody, ale nie s\u00fa bez kompromisov.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>V\u00fdhody<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lep\u0161ie osvetlenie<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing dok\u00e1\u017ee vytv\u00e1ra\u0165 realistickej\u0161ie sveteln\u00e9 interakcie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Realistickej\u0161ie odrazy<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Objekty m\u00f4\u017eu by\u0165 vidite\u013en\u00e9 v odrazoch aj vtedy, ke\u010f sa nenach\u00e1dzaj\u00fa priamo v z\u00e1bere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Vy\u0161\u0161\u00ed v\u00fdkon<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling m\u00f4\u017ee v\u00fdrazne zn\u00ed\u017ei\u0165 mno\u017estvo pixelov, ktor\u00e9 mus\u00ed GPU nat\u00edvne vyrenderova\u0165.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lep\u0161ie vyu\u017eitie hardv\u00e9ru<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Modern\u00e9 grafick\u00e9 karty m\u00f4\u017eu vyu\u017e\u00edva\u0165 \u0161pecializovan\u00e9 jednotky pre AI, ray tracing a \u010fal\u0161ie v\u00fdpo\u010dty.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Nev\u00fdhody<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Grafick\u00e9 artefakty<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling m\u00f4\u017ee niekedy vytv\u00e1ra\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>ghosting,<\/li>\n\n\n\n<li>shimmering,<\/li>\n\n\n\n<li>rozmazanie,<\/li>\n\n\n\n<li>nestabiln\u00e9 jemn\u00e9 detaily.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Vy\u0161\u0161ia latencia<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Niektor\u00e9 technol\u00f3gie m\u00f4\u017eu ovplyvni\u0165 odozvu ovl\u00e1dania.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Z\u00e1vislos\u0165 od implement\u00e1cie<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rovnak\u00e1 technol\u00f3gia m\u00f4\u017ee vyzera\u0165 v\u00fdborne v jednej hre a hor\u0161ie v inej.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Vy\u0161\u0161ie hardv\u00e9rov\u00e9 n\u00e1roky<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing m\u00f4\u017ee by\u0165 ve\u013emi n\u00e1ro\u010dn\u00fd najm\u00e4 vo vysokom rozl\u00ed\u0161en\u00ed.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Je ray tracing v\u017edy lep\u0161\u00ed?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nie nevyhnutne.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing m\u00f4\u017ee prinies\u0165 ve\u013ek\u00e9 vizu\u00e1lne zlep\u0161enie, ale jeho pr\u00ednos z\u00e1vis\u00ed od konkr\u00e9tnej hry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V niektor\u00fdch tituloch m\u00f4\u017ee by\u0165 rozdiel obrovsk\u00fd.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Najm\u00e4 pri:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>realistick\u00fdch interi\u00e9roch,<\/li>\n\n\n\n<li>no\u010dn\u00fdch sc\u00e9nach,<\/li>\n\n\n\n<li>mest\u00e1ch s mno\u017estvom svetiel,<\/li>\n\n\n\n<li>vode,<\/li>\n\n\n\n<li>sklenen\u00fdch povrchoch,<\/li>\n\n\n\n<li>mokr\u00fdch cest\u00e1ch.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">V in\u00fdch hr\u00e1ch m\u00f4\u017ee by\u0165 rozdiel tak\u00fd mal\u00fd, \u017ee si ho hr\u00e1\u010d takmer nev\u0161imne.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Vtedy m\u00f4\u017ee by\u0165 rozumnej\u0161ie uprednostni\u0165 vy\u0161\u0161ie FPS.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ray tracing verzus FPS: \u010co je d\u00f4le\u017eitej\u0161ie?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Odpove\u010f z\u00e1vis\u00ed od typu hry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Singleplayer hry<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V pr\u00edbehov\u00fdch hr\u00e1ch m\u00f4\u017ee by\u0165 ray tracing ve\u013emi atrakt\u00edvny.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hr\u00e1\u010d m\u00e1 \u010dasto viac \u010dasu vn\u00edma\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>atmosf\u00e9ru,<\/li>\n\n\n\n<li>svetl\u00e1,<\/li>\n\n\n\n<li>odrazy,<\/li>\n\n\n\n<li>detailn\u00e9 prostredie.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">V takomto pr\u00edpade m\u00f4\u017ee by\u0165 vhodn\u00e9 obetova\u0165 \u010das\u0165 FPS za lep\u0161iu vizu\u00e1lnu kvalitu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kompetit\u00edvne hry<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V kompetit\u00edvnych hr\u00e1ch je \u010dasto d\u00f4le\u017eitej\u0161ia:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>n\u00edzka latencia,<\/li>\n\n\n\n<li>stabiln\u00e9 FPS,<\/li>\n\n\n\n<li>r\u00fdchla odozva,<\/li>\n\n\n\n<li>konzistentn\u00fd obraz.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Preto hr\u00e1\u010di \u010dasto ray tracing vyp\u00ednaj\u00fa.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V hr\u00e1ch ako kompetit\u00edvne strie\u013ea\u010dky m\u00f4\u017ee by\u0165 stabiln\u00fdch 240 FPS u\u017eito\u010dnej\u0161\u00edch ne\u017e realistickej\u0161ie odrazy.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u010co je najlep\u0161ie nastavenie pre hr\u00e1\u010da?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Neexistuje jedno univerz\u00e1lne nastavenie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ide\u00e1lne nastavenie z\u00e1vis\u00ed od:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>grafickej karty,<\/li>\n\n\n\n<li>procesora,<\/li>\n\n\n\n<li>rozl\u00ed\u0161enia monitora,<\/li>\n\n\n\n<li>obnovovacej frekvencie,<\/li>\n\n\n\n<li>typu hry,<\/li>\n\n\n\n<li>preferovanej kvality obrazu.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Vo v\u0161eobecnosti v\u0161ak plat\u00ed:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pre 1080p<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling m\u00f4\u017ee by\u0165 menej ide\u00e1lny pri agres\u00edvnych nastaveniach, preto\u017ee z\u00e1kladn\u00e9 rozl\u00ed\u0161enie je u\u017e pomerne n\u00edzke.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pre 1440p<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling m\u00f4\u017ee pon\u00faknu\u0165 ve\u013emi dobr\u00fd kompromis medzi kvalitou a v\u00fdkonom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pre 4K<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling m\u00f4\u017ee by\u0165 mimoriadne u\u017eito\u010dn\u00fd, preto\u017ee nat\u00edvne 4K je ve\u013emi n\u00e1ro\u010dn\u00e9 na v\u00fdkon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pri zapnutom ray tracingu m\u00f4\u017ee by\u0165 kvalitn\u00fd upscaling prakticky nevyhnutn\u00fd na dosiahnutie plynul\u00e9ho hrania.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bud\u00facnos\u0165 hernej grafiky<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdvoj smeruje k \u010doraz realistickej\u0161iemu renderovaniu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bud\u00face hry bud\u00fa pravdepodobne kombinova\u0165:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>rasteriz\u00e1ciu,<\/li>\n\n\n\n<li>ray tracing,<\/li>\n\n\n\n<li>path tracing,<\/li>\n\n\n\n<li>umel\u00fa inteligenciu,<\/li>\n\n\n\n<li>upscaling,<\/li>\n\n\n\n<li>frame generation.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Namiesto toho, aby bola ka\u017ed\u00e1 \u010das\u0165 obrazu vypo\u010d\u00edtan\u00e1 tradi\u010dn\u00fdm sp\u00f4sobom, bude sa st\u00e1le viac vyu\u017e\u00edva\u0165 kombin\u00e1cia klasick\u00fdch algoritmov a AI rekon\u0161trukcie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdvoj\u00e1ri tak m\u00f4\u017eu vytv\u00e1ra\u0165 vizu\u00e1lne komplexnej\u0161ie svety bez toho, aby bol v\u00fdkon \u00faplne z\u00e1visl\u00fd od nat\u00edvneho renderovania ka\u017ed\u00e9ho jedn\u00e9ho pixelu.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/www.silentpc.sk\/cyberpunk.mp4\"><\/video><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Z\u00e1ver<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing a upscaling patria medzi najd\u00f4le\u017eitej\u0161ie technol\u00f3gie modernej hernej grafiky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing prin\u00e1\u0161a realistickej\u0161ie:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>osvetlenie,<\/li>\n\n\n\n<li>tiene,<\/li>\n\n\n\n<li>odrazy,<\/li>\n\n\n\n<li>glob\u00e1lne sveteln\u00e9 efekty.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Jeho nev\u00fdhodou s\u00fa v\u0161ak vysok\u00e9 hardv\u00e9rov\u00e9 n\u00e1roky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upscaling tento probl\u00e9m pom\u00e1ha rie\u0161i\u0165 t\u00fdm, \u017ee zni\u017euje mno\u017estvo pr\u00e1ce potrebnej na vytvorenie v\u00fdsledn\u00e9ho obrazu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Technol\u00f3gie ako DLSS, FSR a XeSS dok\u00e1\u017eu zv\u00fd\u0161i\u0165 v\u00fdkon a z\u00e1rove\u0148 zachova\u0165 vysok\u00fa kvalitu obrazu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Najv\u00e4\u010d\u0161ou v\u00fdhodou modern\u00e9ho hern\u00e9ho renderovania preto nie je jedna konkr\u00e9tna technol\u00f3gia, ale ich kombin\u00e1cia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ray tracing m\u00f4\u017ee vytvori\u0165 realistickej\u0161\u00ed svet. Upscaling m\u00f4\u017ee pom\u00f4c\u0165 udr\u017ea\u0165 hru plynul\u00fa. Frame Generation m\u00f4\u017ee \u010falej zv\u00fd\u0161i\u0165 zobrazovan\u00fa sn\u00edmkov\u00fa frekvenciu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00fdsledkom je hern\u00fd z\u00e1\u017eitok, ktor\u00fd by bol e\u0161te pred nieko\u013ek\u00fdmi rokmi technologicky ve\u013emi n\u00e1ro\u010dn\u00fd alebo \u00faplne nemo\u017en\u00fd.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Najd\u00f4le\u017eitej\u0161ie v\u0161ak st\u00e1le zost\u00e1va n\u00e1js\u0165 spr\u00e1vny kompromis medzi <strong>kvalitou obrazu, v\u00fdkonom a odozvou ovl\u00e1dania<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pre jedn\u00e9ho hr\u00e1\u010da bude najd\u00f4le\u017eitej\u0161ie nat\u00edvne 4K a maxim\u00e1lna kvalita obrazu. In\u00fd uprednostn\u00ed ray tracing s upscalingom. Kompetit\u00edvny hr\u00e1\u010d m\u00f4\u017ee rad\u0161ej vypn\u00fa\u0165 v\u0161etky n\u00e1ro\u010dn\u00e9 efekty a hra\u0165 pri maxim\u00e1lnom FPS.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Modern\u00e9 technol\u00f3gie preto neznamenaj\u00fa, \u017ee existuje iba jedno spr\u00e1vne nastavenie. D\u00e1vaj\u00fa hr\u00e1\u010dom viac mo\u017enost\u00ed, ako si prisp\u00f4sobi\u0165 hern\u00fd z\u00e1\u017eitok vlastn\u00e9mu hardv\u00e9ru a preferenci\u00e1m.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Ak potrebujete poradi\u0165 oh\u013eadom grafick\u00fdch nastaven\u00ed, kontaktujte n\u00e1s na:<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\"><a href=\"https:\/\/www.silentpc.sk\/\" data-type=\"link\" data-id=\"https:\/\/www.silentpc.sk\/\">https:\/\/www.silentpc.sk\/<\/a><\/h3>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Ak potrebujete nakonfigurova\u0165 PC na mieru, sk\u00faste:<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\"><a href=\"https:\/\/www.silentpc.sk\/pc-konfigurator\/konfigurator.php\" data-type=\"link\" data-id=\"https:\/\/www.silentpc.sk\/pc-konfigurator\/konfigurator.php\">PC Konfigur\u00e1tor<\/a><\/h3>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\">Pr\u00edpadne si prezrite n\u00e1\u0161:<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\"><a href=\"https:\/\/www.silentpc.sk\/eshop\/\" data-type=\"link\" data-id=\"https:\/\/www.silentpc.sk\/eshop\/\">ESHOP<\/a><\/h3>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ray tracing a upscaling v hr\u00e1ch: Ako modern\u00e9 grafick\u00e9 technol\u00f3gie menia hern\u00fd z\u00e1\u017eitok Hern\u00e1 grafika sa za posledn\u00e9 roky posunula v\u00fdrazne dopredu. To, \u010do bolo kedysi dostupn\u00e9 iba v technologick\u00fdch dem\u00e1ch alebo filmov\u00fdch efektoch, je&hellip;<\/p>\n","protected":false},"author":1,"featured_media":1612,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,6],"tags":[],"class_list":["post-1611","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hardware","category-software"],"_links":{"self":[{"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/posts\/1611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/comments?post=1611"}],"version-history":[{"count":4,"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/posts\/1611\/revisions"}],"predecessor-version":[{"id":1618,"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/posts\/1611\/revisions\/1618"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/media\/1612"}],"wp:attachment":[{"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/media?parent=1611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/categories?post=1611"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.silentpc.sk\/blog\/wp-json\/wp\/v2\/tags?post=1611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}